This is a personal demo reel of Michael "Flux" Chang featuring works with various clients including:
+ Motion Theory
+ Protohaus
+ Yahoo! Design Innovation Team
Works shown are produced with Processing
http://www.proces sing.org
Michael's Blog/Site:
http://www.ghost- hack.com
My second attempt at speed running this map. This time, completely bypassing the timed trigger by getting the box and coming back right before the door closes. It shaves off a good 15-20 seconds of time.
Again.. sorry bout the sound. Dunno why fraps is trying to capture from my microphone -_- ...
Playtest session video from Berimbau, an HL2 mod, that took place over this weekend. Second half of the video demonstrates a few new features we've been implementing, and also showing a hybrid attack when mixing two different stances together. Also, for sake of drama we've added in some slow motion mid-battle.
Sorry for the sucky audio.
I find Oblivion both fascinating and completely stupid at the same time. Fascinating, in that you get to play out interesting RPG scenarios. Stupid in that the most ridiculous situations can happen with NPCs, such as this one.
Here I am slaying the bastards and no one wakes up or notices.
And, for some reason, when I load up the save file the NPC in front of me starts naked. What? LOL.
Project Berimbau is a Source mod game in which players enter sword duels against each other in a retro-future style universe.
http://www.moddb. com/mods/berimbau
This demonstration snippet shows the new camera and attack system we've been working on. It works somewhat like a hybrid between Jedi Knight II: Jedi Outcast and Kingdom Hearts.
Some tests of flame particle effects in Berimbau, an HL2 mod by Ninja Workshop. More information at: http://www.moddb.com /mods/berimbau
Swords that have special effects on them are potentially things that could be won by players as achievements.